A browser warm-up for Rust players
This page is an independent tool. It is not affiliated with or endorsed by Rust or Facepunch, and nothing from the game is in it. It is a flat 2D board with 30 round targets. Click each one as it appears, and at the end you see your average time per target, your missed clicks and your accuracy.
It does not touch in-game settings, weapons, recoil or moving targets. Think of it like stretching before a run: a general flick and click warm-up so your first minutes in the game do not have to be your warm-up.
Why warm up at all
Your first few minutes at the mouse often feel stiff, with overshoots and clicks that land a little early. A couple of short runs give your hand and eyes time to settle before anything is at stake. The result screen also gives you a quick read on how sharp you are today.
The two skills this drill trains
Flicks. Each new target asks for a fast, rough move toward it and a short adjustment at the end. Repeating that pattern wakes up the arm and wrist you use for aiming, at your normal pointer speed.
Clean clicks. A click only counts if the pointer is on the target. Pressing early costs you a missed click and extra time. Let the pointer arrive, then press.
A three-step warm-up
Start with two easy runs at a pace where nothing misses. Then do two runs at full speed while keeping accuracy above 85 percent. Finish with one tidy run at a calm pace, so the last thing your hand practiced is a clean movement. With each run taking about 20 seconds, the whole set is done in a couple of minutes.
Your scores stay in your browser, and the Your scores panel shows a trend line, so you can see whether your warm-up numbers hold steady from day to day. With a mouse, 500 to 619 ms per target is average on this drill. Keep your pointer speed and window size the same so the numbers stay comparable.
To build aim outside the game, follow the aim training routine, or practice with the mouse aim trainer.